This week Anna & Paul get all whipped up over Adventurous Environments or Immersive Environments or whatever other versions of this show's title we didn't use, that also attempts to set an explorative mood. See like, Exploring Environments won because it's like, that's both what we did aaand it's what these environments were made for. For exploring. So. We explored them.
Okay fine, we talk about realistic vs stylized worlds, how different graphical versions change the mood of a game, the ingredients for a proper atmosphere, Memphis design and like, 3-6 other things. It was an exceptionally good time, you're gonna maybe love it, MANGIA!
Intro greeting by (and thank you to) Hope Kodman VonStarnes
And finally, I'm gonna have to go ahead and ask you- I am once again asking you, to wishlist my game. I'm workin real hard on it, full time, and I think you're gonna love it. BUT, I'm gonna need you to tap on this and then tap several more times, until it's wish listedOMG THANK YOU SO MUCH